Saturday, June 27th, 2009 | Author: lnakamur

This Fall, I will be presenting at the Institute for Distributed Creativity’s conference “The Internet as Playground and Factory” from November 12-14 at the New School for Social Research.  This looks to be a really interesting conference.  As its website states, “This conference confronts the urgent need to interrogate what constitutes labor and value in the digital economy and it seeks to inspire proposals for action. Currently, there are few adequate definitions of labor that fit the complex, hybrid realities of the digital economy.”  I figure that my job is to represent for the person/woman of color perspective in this.  This writing is some work towards that end.  So, how are bodies of color engaging with the digital economy as both labor and value, or to paraphrase Lisa Lowe through my friend race and gender scholar Grace Hong, how are bodies of color both labor and capital?  What do the Mechanical Turk worker, the Twitter user, the citizen journalist, the gold farmer, and the game level author or modder have in common?  And how are their interests (part of what makes this conference exciting is that it views digital laborers are both more numerous and a broader category than we thought, and also as even having interests, rather than simply demographics) similar to or different from those of people of color?

As Trebor Scholz writes on June 24 in the Institute for Digital Culture listserv, “Why do so many people care more about digital rights management on iTunes, intellectual property, and privacy on Facebook than about the suffering of people in Rwanda or indeed Neda Soltani (or the other Iranian students whose death was not recorded)?”  Yet rather than seeing these two struggles—the struggle for racial justice and the struggle for the digital commons—as being two separate and opposed causes, it makes sense to me to see them as structurally linked.  Both are social justice struggles that identify and challenge the mis-allocation of resources.  As Andrea Volpe writes, “So the problem for the study of internet cultures, not unlike the pre-digital study of media and popular culture, is that any attempts at appropriation are complicated by top-down control of the means of expression.”

Critical race feminist theory and digital labor theory can benefit from each other—watching the Neda Soltani images on CNN I was struck by the ways that her phenotypic whiteness, beauty, youth, and gender gave her a claim to the “white woman in trouble” status that largely determines the style and extent of news coverage dedicated to violence against women in our news media.  Her light skin, blue jeans, white tennis shoes, and unveiled but headscarved face permitted her to be “seen” as white, and thus as legible as a female subject to American viewers.  The veil or hijab, which as Mimi Nguyen notes in “You Say You Want A Revolution (In a Loose Headscarf)” is “made to stand as a visual shorthand for Islamic oppression in the West.”  Soltani’s dying body is a racialized digital image that was captured by a citizen journalist’s cell phone, and circulated via social networks like Twitter and Facebook and other pages on the web before ending up on the evening news.   This is surely an epochal moment in digital media history; those of us teaching courses on new media will have to change our syllabi this year.  Yet rather than viewing this as a triumph of born-digital media and the power of disenfranchised people to “get the truth out” faster and better than for-profit or commercial mass media, it is important to remember that its standing as a media event depends upon of the veil’s absence—a sign of the secular state’s power over women’s bodies– and because of the victim’s approximate whiteness.  As Nguyen notes, the veil is always a sign of power over women: “both forced veiling and forced unveiling operated as disciplinary state edicts –often enacted violently on female bodies by male soldiers or police– at discrete political times to instrumentally shape a feminine civic body.”  Suffering bodies are not telegenic when they belong to black or brown women in different contexts.  Images of dead or dying Rwandan, Somali, or Chinese women and their children victimized by civil war, ethnic violence, famine, or the depredations of the modern slave trade fail to engage the sympathies and the air time of either legacy or “new” media: CNN and Twitter alike both earn a fail in this regard.   There is, however, an immense appetite for mediation regarding black performing bodies, as the recent almost-crashing of the Internet by Michael Jackson’s recent demise attests.

As Scholz writes, DRM, privacy, and IP struggles may seem like luxuries of the moneyed class, one of the many minor irritants of the privileged digital consumer, yet they are linked to people of color issues quite intimately.  In my recent work on worker-players in Massively Multiplayer Online Role Playing Games like World of Warcraft, I describe how laborers or “gold farmers” create and sell virtual money, goods, and characters for real money.  These workers are creating new racialized forms of labor.  The term “Chinese gold farmer” has come to stand for all worker-players in MMO’s, just as the term “Mexican gardener” comes to stand in for all dark skinned men cutting lawns and trimming bushes in other people’s yards, be they Guatemalan, Salvadoran, or Brazilian.   (The racialization of labor is a persistent effect of race classification itself—in my grandfather’s days “Japanese gardener” was a term that described him and many other Asian men in the Bay Area before the war, whether they were Chinese, Korean, or Vietnamese.  Today, the term “Indian computer programmer” can come to stand for Sri Lankans, Pakistanis, and all other brown people from South or West Asia.)  The work that these digital migrants do is affective and embodied work within virtual worlds, yet forbidden by Blizzard’s terms of service.  Blizzard’s ownership of World of Warcraft, a virtual world that is successfully marketed as and that is viewed by many of its users as a digital playground drives these forms of labor underground, where they come to resemble virtual factories.  Just as in other leisure spaces, the work that maintains it must be hidden, just as is its racialization.  The struggle against this type of value-extractive ownership of virtual worlds and of all digital communication forms is a racialized one, if only because it effectively criminalizes forms of transnational trade like gold farming that less fortunate people need to survive.

Neda Soltani’s death is a tragedy. I hope that nobody reading this thinks that I’m diminishing that.   I mean to point out instead that beauty, gender, youth, race, and modernity came together in that piece of video that we saw to engage our sympathies in ways unavailable to other female suffering bodies.  As sociologist Bonilla Silva writes in Racism Without Racists “phenotype will be a central factor determining where groups and members of racial and ethnic groups will fit—lighter people at the top, medium in the middle, dark at the bottom.”  The digital labor that went into creating and distributing that piece of galvanizing media was multiply borne by thousands of people who formed an informal network, one that looked for a moment to have displaced commercial networks like CNN. It is important to track the ways that the event was quickly recuperated by the mass media industry—within hours of the story breaking CNN had altered its broadcasting to “promise” that it had “more news” about the story than any other source, presumably including the Internet.  It is equally important to look at why and how this could become the particular spectacle that it did in the first place.  War will always trump famine, slavery, and domestic violence as a visual event, even in “real time,” and the image of a “white woman in trouble” still represents the sine qua non of media palatability.  The war became individualized and personalized—“real”–through the intimate images of Soltani’s face presumably at the moment of her demise. 

The paradox of race in America is that race is both hyper-visible and commodified in both politics and media, yet simultaneously made invisible and unspeakable by individuals in social interaction as well as within the public sphere.  Bonilla-Silva documents the halting and tortuous rhetoric that characterizes racial discourse, and is utterly constitutive of neoliberal racism.  It is literally hard for people to talk about race.  The Neda Soltani case makes this abundantly clear; pundits initially read and continue to read this as a story about the triumph of social networks and citizen journalism as an allegory for the power of the people.  Race has not yet entered into this discussion at all, for some racialized bodies are not either on or in social networks.  They cannot be, for reasons having to do with phenotype, access, gender, class.

This is the same paradox of the Internet itself.  Value is extracted from race as it is from the Internet, but unfortunately, the proceeds are not often directed towards people of color, nor the “users” who make “user generated content.”  Serious racial and class divides continue to exist and to worsen, as the furor over ownership of digital music, intellectual digital property, and virtual world currencies continues apace at academic conferences and corporate boardrooms alike.

Tuesday, May 26th, 2009 | Author: zelda

I stumbled on an interesting post over at double X blog that roundly criticized much writing about how women have been affected by the economic downturn as “recession lite.” Its central complaint amounts to too much soft news, not enough numbers. The author—Linda Hirshman, a retired professor of philosophy and women’s studies at Brandeis—goes on to commend a number of feminist blogs and initiatives that are making a point of grappling with the relevant statistics, with an eye to affecting public policy.

I don’t know how accurate Hirshman’s overall picture is—though I picked up on it partly because I had long since become annoyed myself about all those silly depressionista stories about how Clipping Coupons Saves Thousand$! or When Mom and Dad Move In to Your Basement! Hirshman is mainly taking women writers to task for this, so I don’t know if she shares my (admittedly anecdotal) sense that just as much of this fluff is coming from men as from women writers but wants to hold feminist bloggers to a higher standard, or if she really thinks women writers churn out more anumerical fluff than men do.

If the latter is true, I am left wondering: is this one of the predictable downstream effects of an acculturation process that has pushed so many women away from mathematics in high school? Or an effect of longstanding gender assumptions in the publishing field, regarding both which stories women reporters should cover and which stories women want to read? Or both? Or, more optimistically, is the interesting story here to be found in the signs of a reversal, given that recent statistics show more women now take advanced math in high school and beyond (e.g. the 2008 study published in Science)?

OK, count me also guilty here of speculating about trends in the absence of good—make that: any—numbers. So tempting, and so dangerous…

Tuesday, May 12th, 2009 | Author: Lilly

Transgendered people are like the canaries of the gender system. Stuck at the seams, this NY Times op-ed tells the story of “gay” marriage when one member of the marriage undergoes a sex change undergoes the how complex a matter gender really is.

The difficulty of establishing any basis for “true” gender extends into areas like gender-testing in sports and how society treats children born intersexed.
Is My Marriage Gay?

Thursday, May 07th, 2009 | Author: Lilly

CFP also here
Virginia Tech’s Women’s and Gender Studies Program welcomes you to
GENDER, BODIES AND TECHNOLOGY.

This upcoming conference, scheduled for April 22-24, 2010, at the historic Hotel Roanoke in Roanoke, Virginia, will showcase scholarship that explores the role of technologies, broadly defined, in constructing, reinforcing and destabilizing gendered bodies. As an assemblage of people and technologies, we view the conference itself as an enactment of this theme. Proposals for presentations, including performance art and new media as well as traditional text-based formats, are welcome from scholars in all disciplines. The topics that we anticipate exploring include, but are by no means limited to: new media and feminist aesthetics; gendered in/security and technologies of surveillance; technologies of development and eco-feminism; and the gendered production, design and deployment of technologies. (See the Call for Proposals for more information.)

The conference includes a keynote address by Jennifer Terry; a new, one-woman performance piece on aging and body image featuring Sue Ott Rowlands; and a plenary showcasing examples of new media and performance art that engage gender, bodies and technology through….gender, bodies and technology. The conference format is designed to be inclusive, provocative, and sociable. Continental breakfasts, buffet lunches, and evening receptions are included in the registration fee.

The Gender, Bodies and Technology conference grows out of a new, interdisciplinary research initiative at Virginia Tech, sponsored by the Women’s and Gender Studies Program, which brings together scholars from Computer Science, Education, English, Science and Technology Studies, Sociology, Theater Arts, Visual Arts, and Women’s and Gender Studies. Our research interests include, among other topics, gender and aging bodies, flexible laboring bodies and immigrant workplaces, performance and new media as technologies for destabilizing gendered embodiments, gendered access to technology fields such as engineering, and writing as a technology of power. We envision the conference as a means to expand our lively internal discussions to a wider group of scholars.

For more information about substantive aspects of the conference or the Gender, Bodies and Technology initiative, please contact:

Barbara Ellen Smith, Director
Women’s and Gender Studies Program (0227)
Virginia Tech
Blacksburg, VA 24061
Email: smithbe@vt.edu

For more information about conference registration and accommodations, please contact:

Dinah Girma , Virginia Tech Conference Registrar
Continuing and Professional Education
702 University City Blvd. (0364)
Blacksburg, VA 24061
Email: dinah@vt.edu

Tuesday, April 28th, 2009 | Author: Lilly

The ball drops and you can draw lines that it bounces off of. It is almost like an improvisational rube goldberg machine. The sounds it makes are pretty too so if you can get a structure set up, you can just listen to it for a bit — especially if you like blips like I do.

BallDroppings found on the Processing website

BallDroppings

But this isn’t explicitly feminist, you might say! I’ve been thinking about improvisation and ethnography as a form of knowing during this fieldwork in design methods here in India. I’m allowing for the fact I might respond to something with the senses and without thinking too analytically about it, putting it out there to explore what happens. Maybe you’ll like it, maybe you will contribute a bit of randomness too, or maybe it bores you. Only way to tell is by trying.

Friday, April 17th, 2009 | Author: Lilly

Things have been particularly slow because I’m in India, studying how designers do their thing here. I’m learning a lot about method, improvisation, and platforms for creativity but it’s too early to say anything.

For now, I just thought I’d pass on that Scientists have found a species of ant that reproduces without males by cloning the queen (from The Telegraph).

Reproduction without sex is fairly common in the ant world, but the Mycocepurus smithii is the first known to be a male-free species. The phenomenon takes the stress out of finding a mate and may help keep the peace in colonies, the scientists believe.

I’m not the biggest fan of science journalism since it often uncritically reports speculations based on tropes. Is keeping the piece causal speculation based on metaphors of gender relations in some human cultures or is there something to back it up? Nonetheless, I thought I’d put it out there.

To highlight the serendipity, I will also admit that I found it on Ashton Kutcher’s twitter feed.

Saturday, March 14th, 2009 | Author: Lilly

Via my friend Doug, a fascinating abstract from Haas (Cal) researchers about the invisible hands of the market being gendered:

Boys will be Boys: Gender, Overconfidence, and Common Stock Investment

Brad Barber and Terrance Odean
Theoretical models of financial markets built on the assumption that some investors are overconfident yield one central prediction: overconfident investors will trade too much. We test this prediction by partitioning investors on the basis of a variable that provides a natural proxy for overconfidence – gender. Psychological research has established that men are more prone to overconfidence than women. Thus, models of investor overconfidence predict that men will trade more and perform worse than women. Using account data for over 35,000 households from a large discount brokerage firm, we analyze the common stock investments of men and women from February 1991 through January 1997. Consistent with the predictions of the overconfidence models, we document that men trade 45 percent more than women and earn annual risk-adjusted net returns that are 1.4 percent less than those earned by women. These differences are more pronounced between single men and single women; single men trade 67 percent more than single women and earn annual risk-adjusted net returns that are 2.3 percent less than those earned by single women.

Full article in PDF

Saturday, March 14th, 2009 | Author: lnakamur

Lilly’s intervention into the Digital Turk has gotten me thinking about this kind of labor as the same type of digital piecework that women of color have done since the early days of digital culture.  My grandmother worked in electronics assembly right after the war because she saw an ad recruiting Japanese American women as workers–this was right after the war in Santa Clara, when many of them had returned from internment camps.  Thus, they were a fairly emiserated and jobless group of workers who had an excellent reputation for manual dexterity.  As Donna Haraway wrote years ago, women of color, especially transnational ones, have always done the piecework of the digital age.

The Mechnical Turk makes digital piecework seem game-like, done on one’s own time, but it is also a mockery of the “creative industries” form of labor, done for love/interest/personal development rather than for the (meager) pay.  Amazon is a platform for consumption, and hosting the Turk there makes working that way look like play.  Lots of types of sweated/semi-sweated labor like this seem like play rather than work, and are also a mockery of the creative industries–like gold farming.

Lilly knows that I am obsessed with gold farming, because it is sweated labor done by Asian men in actual sweatshop conditions, but also because it is so overtly about play as work.  These jobless and unemployable Chinese men play World of Warcraft and other MMO’s and sell their avatars and virtual money through third party virtual goods resellers like IGE.  If we look at what they do, it’s also a mockery of the creative industries that the digital revolution was supposed to make available to so many.

In film and television studies, there’s new interest in studying “below the line” workers, like secretaries, script girls, craft workers, and personal assistants.  So many of them are women, and they are so seldom talked about–they’re not auteurs or stars.  If we look at digital games like other media, can we talk about gold farmers as “below the line” workers in the digital entertainment industry?  They make the “play” of other more privileged people more easy and fun, they do the boring stuff that needs to get done to make the game accessible to busy Americans and even busy Asians who want to play at a high level but don’t have time to earn all this gold, and they are despised as a workforce for these very reasons.  Are they Mechanical Turks?  To free associate a bit, the Turk was an Oriental–exotic, inscrutable, and tricky.  Chinese gold farmers are so marginalized, they are pallet-sharing, bleary eyed information workers a world away whose work is always viewed as harmful and antisocial in world of warcraft, yet their labor is essential; 20% of players have bought gold, and they are tolerated because Blizzard knows that without them many players would drop out in frustration (Mia Consalvo’s book _Cheating_, MIT Press, discusses this strategy–game manufacturers often leak cheat codes and tolerate farmers because otherwise new players would get too frustrated and stop being good customers.)

I wrote a paper about this which will appear in a communication studies journal.  I’m posting it here because the journal is a paper journal and isn’t out yet. I wrote this article almost exactly a year ago, and I thank Difference Engine’s editors for letting me post it here so that people can read it. Any feedback welcome, as always.

WordPress doesn’t like my attachment, so I’m having to link it: click Don’t Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft to get the pdf.

Friday, March 13th, 2009 | Author: Lilly

Over at witty title pending, sky posts:

In some senses,it’s true that things work differently online - one of the most important aspects of this (for my work) is the ability to easily copy and share information. However, online and offline space are never truly separate. Part of what I’m arguing in my thesis is that even movements that don’t use the Internet much should care about what happens online, because it will end up affecting their work. It’s also important to remember that the abstract space of bits and bytes that is represented on cyberthrillers by flows of bright green numbers is based on real infrastructure. Fibreoptic cables and satellites and huge banks of servers.

The implications of this are manifold. The IT industry produces a not-insignificant amount of carbon emissions, in part because it has to run and cool those huge banks of servers. And all those devices we use to access ‘cyberspace’; mobile phones, PDAs, netbooks, laptops, PCs, are made somewhere, and have to go somewhere when we throw them out. There are plenty of stories on the problems associated with recycling electronics (try here or here or here), and probably plenty of articles on the terribly conditions which electronics workers face. A new report has just come out on the latter issue (via BoingBoing and Difference Engines).

I’d thought about the online / offline divide related to some of my research on virtual worlds, but labor and resource consumption implications of splitting these spheres, obscuring the ways they’re entangled and related, had not occurred to me. It’s almost as if talking about online culture and its supposed immateriality actually happily suppresses the data centers, power, chip manufacturing labor, coltan civil wars, and toxic waste that goes into these things.

Thursday, March 05th, 2009 | Author: Lilly

From chotipyari, 13 conversations each one minute long displayed through embroidery:

Others can comment more intelligently on this than me, but the juxtaposition of a craft form typically genered female with the waveforms that remind me of cold war analog inscriptions on oscilloscopes (still part of life in many labs settings) creates a sense of surprise. The surprise raises those issues of gender and taken-for-granted associations of visual tropes like waveforms.